bopen-creative
3D, shaders, game and desktop interfaces, UI audio themes, and generated media
- REPOSITORY
- b-open-io/prompts
- PUBLISHED REF
- master
- IMMUTABLE SNAPSHOT
- f81a27cdbae84f799d040450f2996255ee5d14db
One source. Every runtime.
Complete-plugin installation is the recommended path. It preserves the runtime capabilities the publisher ships alongside its skills.
Codex
Grok Build
Optional — add the marketplace to browse and install other bOpen plugins.
Native plugin delivery
The Claude manifest delivers the plugin through Claude Code’s own marketplace and capability model.
Native plugin delivery
The Codex manifest exposes the same source through Codex-native skills, with optional custom-agent adapters where the plugin publishes an agent.
Portable knowledge
Skill folders remain usable by compatible hosts without mislabeling portable skills as a native plugin.
What the plugin includes
- SKILLS
- 7
- AGENTS
- 4
- HOOKS
- 0
- COMMANDS
- 0
- APPS
- 0
- MCP
- 0
Skills in bopen-creative

cli-demo-gif
This skill should be used when the user asks to "record a terminal demo", "generate a CLI demo GIF", "make a vhs recording", "create a terminal GIF for the README", or "capture a CLI walkthrough as a GIF". Generates CLI demo GIFs using vhs (Charmbracelet) for README files and documentation.

design-game-ui
Design controller- and remote-first shells with semantic actions, deterministic focus, predictable Back behavior, safe-area HUDs, and bounded specialist handoffs.

html-to-pdf
This skill should be used when the user asks to "design a business card", "make a printable PDF", "render HTML to PDF", "generate a postcard", "build print collateral", "set up an HTML print pipeline", or needs help with bleed, safe areas, font embedding, or QR generation for print. Provides a Playwright-based pipeline with multiple bundled templates and theme variants for business cards (minimal, watercolor light, watercolor dark) and instructions for adding new templates.

shaders
This skill should be used when the user asks to "write a custom Three.js shader", "create a GLSL shader effect", "build a TSL shader", "debug a WebGL or WebGPU shader issue", or "build a post-processing pipeline". Covers shader workflow, the TSL node system, GLSL patterns, debugging, performance optimization, and post-processing with pmndrs/postprocessing.

threejs-r3f
This skill should be used when the user asks to "build a Three.js scene", "set up React Three Fiber", "animate a mesh with useFrame", "load a GLTF or GLB model", or "add physics with react-three/rapier". Covers scene setup, Drei helpers, the asset pipeline, responsive canvas, and performance budgets for Three.js and React Three Fiber projects.

ui-audio-theme
Generate, audit, edit, and wire cohesive UI sound themes through ElevenLabs and ffmpeg, with an interactive local picker for auditioning candidates. Use for "generate a UI sound theme", "create button click sounds", "design notification sounds", "make game menu sounds", "audit the sounds on my site", or "review UI audio wiring". Covers cuelume web delivery.

voice-clone
This skill should be used when the user asks to "clone a voice", "create a custom voice from audio samples", "replicate a celebrity voice style", or "build a voice for a fictional character". Chains the full ElevenLabs Instant Voice Cloning (IVC) pipeline — finding reference audio, preparing samples, uploading to IVC, testing the clone with text-to-speech, and tuning voice settings.