by bOpen
[ INTERACTION ARCHITECTURE ]

design-game-ui

Turn product workflows into interfaces that work from the couch.

Design controller- and remote-first shells with semantic actions, deterministic focus, predictable Back behavior, safe-area HUDs, and bounded specialist handoffs.

design-game-ui skill icon
PART OF
bopen-tools

Complete plugin installation is recommended so this skill keeps its agents, hooks, commands, and runtime context.

Runtime support:Claude pluginCodex pluginPortable skills
PUBLISHER
b-open-io
RELATIONSHIP
authored
VERSION
0.0.2
BENCHMARK
unknown
[ RECOMMENDED INSTALL ]

Install bopen-tools

The complete plugin is the supported path. It preserves everything the publisher designed to work alongside this skill.

Claude Code

VERIFIED

Codex

VERIFIED

Grok Build

VERIFIED
  • Grok requires the full @b-open-io/claude-plugins marketplace qualifier when installing.
[ ADVANCED · INDIVIDUAL SKILL ]

Install only this skill

Use this narrower path only when you intentionally want the portable SKILL.md without the plugin’s surrounding capabilities.

Skills CLI

VERIFIED
  • Installs only the portable skill; it omits plugin hooks, agents, commands, apps/MCP configuration, and unlisted companion skills.
[ PROVENANCE ]

Trace it to the source.

UPSTREAM SOURCE
No separate upstream declared
DISTRIBUTED DIGEST
sha256:0f97e707cc9329c9ae2cfe8be946b81fb6a38a89cf69e06730a0f11ca5f6e29f
LOCK HASH
Not applicable
bopen-toolsby bOpen
chrome-cdp skill icon

chrome-cdp

This skill should be used when the user asks to "inspect this page in Chrome", "debug what's happening in my browser", "read the browser console logs", "interact with the page open in Chrome", or "attach to my live Chrome session". Interacts with the user's local Chrome browser session via Chrome DevTools Protocol — no extension, no Puppeteer — but only after explicit user approval to inspect, debug, or interact with an open tab.

authored1.0.0
bopen-toolsby bOpen
frontend-performance skill icon

frontend-performance

This skill should be used when the user asks to "optimize my Next.js app", "why is this page slow", "reduce my bundle size", "improve Core Web Vitals", or "run a Lighthouse audit". Diagnoses and fixes Next.js frontend performance issues using Lighthouse, bundle analysis, and animation best practices — covering LCP, TBT, and CLS.

authored1.0.0
bopen-toolsby bOpen
generative-ui skill icon

generative-ui

This skill should be used when the user asks about "generative UI", "dynamic UI", "AI-generated interfaces", "json-render", "render JSON as UI", "generate a dashboard", "create dynamic components", "AI UI generation", "MCP App UI", "deliver UI in chat", "interactive chat interface", or needs to decide whether to use static components vs AI-generated UI. Covers the json-render framework, renderer selection, catalog design, MCP Apps delivery (ui:// resources for in-chat interactive UIs), and integration with gemskills for visual asset generation.

authored0.2.3
bopen-toolsby bOpen
perf-audit skill icon

perf-audit

Run local performance audits on a project without network calls. This skill should be used when the user says 'audit performance', 'check bundle size', 'find large images', 'check for heavy dependencies', 'run a perf audit', 'how big is my bundle', 'optimize images', 'find oversized assets', or before any performance optimization work. Also use when an agent needs baseline metrics before making changes. All scripts output structured JSON to stdout.

authored1.0.0
bopen-toolsby bOpen
shaders skill icon

shaders

This skill should be used when the user asks to "write a custom Three.js shader", "create a GLSL shader effect", "build a TSL shader", "debug a WebGL or WebGPU shader issue", or "build a post-processing pipeline". Covers shader workflow, the TSL node system, GLSL patterns, debugging, performance optimization, and post-processing with pmndrs/postprocessing.

authored1.0.0
bopen-toolsby bOpen
threejs-r3f skill icon

threejs-r3f

This skill should be used when the user asks to "build a Three.js scene", "set up React Three Fiber", "animate a mesh with useFrame", "load a GLTF or GLB model", or "add physics with react-three/rapier". Covers scene setup, Drei helpers, the asset pipeline, responsive canvas, and performance budgets for Three.js and React Three Fiber projects.

authored1.0.1
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