COMPLETE PLUGIN
View an example
Example installation for Creative
Example session using the verified commands above.
Use when scaffolding or shipping a Vercel Native SDK macOS app — native check/build, Developer ID sign, DMG, notary, staple.

Install the complete plugin to include its agents, hooks, commands, and runtime context.
Fastest path: hand this line to the coding agent doing the setup. It reads this page and installs the Creative plugin, which ships this skill with everything it relies on.
Click anywhere on the prompt to copy.
Choose a runtime, then follow its setup steps. This installs the complete Creative plugin.
COMPLETE PLUGIN
Example session using the verified commands above.
The portable SKILL.md on its own, without the plugin’s hooks, agents, commands, and companion skills. Use it only when you intentionally want the narrower path.
No required companion skills are declared.

Map and geospatial specialist covering MapLibre, Mapbox, Leaflet, Google Maps Platform, CesiumJS, deck.gl, OpenLayers, Turf.js, and Protomaps/PMTiles. Use this agent when the user asks to "build a map", "add marker clustering", "add a heatmap", "add Places Autocomplete", "debug why tiles aren't loading", "swap Leaflet for MapLibre", "build a 3D globe", "visualize millions of points on a map", or needs help choosing a mapping platform, theming maps, self-hosting tiles, or geospatial analysis. Not for general React architecture (use nextjs) or backend APIs (use integration-expert).

Desktop application specialist for the Vercel Native SDK and Zig toolchain. Use this agent when the user asks to "build a desktop app", "build a native macOS menu-bar app", "port this Electron app", "ship a notarized DMG", or "wrap this web app in a desktop shell". Legacy Wails/Electron knowledge is for migrations to the Native SDK. Not for mobile (use mobile), browser-only UI (use nextjs), or general deployment (use devops).
Pass the canonical page to a teammate or keep it close for later.
This skill should be used when the user asks to "write a custom Three.js shader", "create a GLSL shader effect", "build a TSL shader", "debug a WebGL or WebGPU shader issue", or "build a post-processing pipeline". Covers shader workflow, the TSL node system, GLSL patterns, debugging, performance optimization, and post-processing with pmndrs/postprocessing.