native-sdk-macos-release
Use when scaffolding or shipping a Vercel Native SDK macOS app — native check/build, Developer ID sign, DMG, notary, staple.
Complete plugin installation is recommended so this skill keeps its agents, hooks, commands, and runtime context.
- PUBLISHER
- b-open-io
- RELATIONSHIP
- authored
- VERSION
- 0.0.1
- BENCHMARK
- unknown
Install creative
The complete plugin is the supported path. It preserves everything the publisher designed to work alongside this skill.
Codex
VERIFIEDGrok Build
VERIFIED- This is the grok CLI, not Grok Bot.
- grok plugin details creative
Grok Bot
VERIFIED- This is not Grok Build. Do not run grok plugin install.
Install only this skill
Use this narrower path only when you intentionally want the portable SKILL.md without the plugin’s surrounding capabilities.
Skills CLI
VERIFIED- Installs only the portable skill; it omits plugin hooks, agents, commands, apps/MCP configuration, and unlisted companion skills.
Trace it to the source.
- DISTRIBUTED SOURCE
- modules/creative/skills/native-sdk-macos-release/SKILL.md ↗
- UPSTREAM SOURCE
- No separate upstream declared
- DISTRIBUTED DIGEST
- sha256:36fd2156f7b9c3d4b477c7da74abb34be52ec896be29692014d8a4e91317e4ba
- LOCK HASH
- Not applicable
Share this skill.
Pass the canonical page to a teammate or keep it close for later.
shaders
This skill should be used when the user asks to "write a custom Three.js shader", "create a GLSL shader effect", "build a TSL shader", "debug a WebGL or WebGPU shader issue", or "build a post-processing pipeline". Covers shader workflow, the TSL node system, GLSL patterns, debugging, performance optimization, and post-processing with pmndrs/postprocessing.